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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once 

//base class
#include "Movable.h"

//enumeration for geometry
#include "GeometryType.h"

//material
#include "Material.h"

//This class represent a geometric object of the scene (primitive).
class Geometry : public Movable
{
protected:

	//flag identifying the type of geometry
	GEOMETRYTYPE _geoType;

	//object material
	Material _material;

protected:

	//pre render function
	virtual void preRender();

	//render the object
	virtual void Render() = 0;

	//post render function
	virtual void postRender(){};

public:

	//constructor
	Geometry();

	//constructor
	Geometry(GEOMETRYTYPE type);

	//destructor
	virtual ~Geometry();

	//get the geometry type
	GEOMETRYTYPE getType() const;

	//material getter
	Material& getMaterial();

	//draw the scene without the mark and selection box
	virtual void drawAsRender();

	//return the world matrix of the primitive
	CMatrix getWorldMatrix()const;

	//return the world matrix with the raytracer space coordinate
	virtual CMatrix getRTWorldMatrix()const;

	//copy a material
	void setMaterial(Material& m);
};